In the first half of this article I spoke briefly about how your character doesn’t tend to become fully realized until you have the chance to play it and what better time to start playing it than the first session! Something that I picked up from my friend and co-host NPC Del, is the concept of performing a backstory generation session in character. This means that 90% of the time I would rather not spend an entire session with backstory. As my time is a valuable thing, and I love to enjoy my RPG sessions as a means of social interaction and escape, I find myself incredibly hesitant to waste a session. I work (often overtime), record and edit a podcast, conduct meetings regarding future projects, and even write the occasional blog post. Even busier than I was when I foolhardily agreed to run two simultaneous campaigns. The only test that will be discussed is the testimony from your players attesting to your campaign being the best! (Sorry) In this week’s blog we will discuss some novel ways in which we can incorporate backstory into a campaign. TOO often, a backstory session is like taking a test, and even the most prepared player typically doesn’t enjoy the act of taking a test. Once these questions have been asked and answered, what is left is the first session and how you plan to extract this information from your players. In the post last week, I covered the two main questions a GM must ask when approaching generating backstory in a game. In addition to all the tabletop offerings with their attention to detail and high-quality components, FFG has been killing it on the RPG front by releasing 3 compatible RPGs in the various eras of the Star Wars mythos, each with production values and writing and especially art to top the last.Īnd of course, Best Podcast: NPC Cast! Thanks for voting! Tagged Best of, Iron Kingdoms, Star Wars Show guest and FriendPC Kenneth Hite is probably the most correct person working in RPGs today.īest Publisher: Fantasy Flight Games.
The full core book’s art is just as full-metal-mayhem-filled as anything put out by Privateer Press.īest e-Book, Best Writing: Ken Writes About Stuff. The Adventurer’s Kit is the most value we’ve ever seen at its price point, from intricate pre-assembled minis to amazing modular terrain. Absolute perfection.īest Art – Interior, Best Miniatures Product, Product of the Year: IRON KINGDOMS UNLEASHED. Featuring gorgeous, well, everything – from train tickets to usable telegrams. It’s a bona-fide classic, and this upgrade/re-release gives it all the love it deserves. The creators of this Monster Book give so much love, and so many great, evocative adventure hooks to even the most pedestrian of opponents that we have to strongly endorse it.īest Adventure, Best Cartography, Best Production Values: Horror on the Orient Express. In no other monstrous folio would there be such care and attention – not to detail and Gygaxian Naturalism as in other books – but attention to fun as the 13th Age Bestiary be given to the lowly Bat. We don’t offer a consensus opinion on every category, and do be aware that it is instant-runoff voting, so even if you prefer another product more, consider giving down-ballot votes to some of our favorites.īest Monster/Adversary: 13th Age Bestiary.
While you’re free to vote for anyone you think deserves the accolades, I’ve got a few suggestions if you find yourself voting. We love games here at the NPCCast, and we’re honored to be nominated for the 2015 ENnies.